Read Online and Download Ebook Big Bad World of Concept Art for Video Games: An Insider's Guide for Students, by Eliott J. Lilly
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Product details
Paperback: 144 pages
Publisher: Design Studio Press (May 31, 2015)
Language: English
ISBN-10: 1624650201
ISBN-13: 978-1624650208
Product Dimensions:
11 x 0.5 x 8.5 inches
Shipping Weight: 1.4 pounds (View shipping rates and policies)
Average Customer Review:
4.4 out of 5 stars
28 customer reviews
Amazon Best Sellers Rank:
#159,403 in Books (See Top 100 in Books)
For many years, concept artist Eliott Johnson Lilly has been receiving questions regarding the concept art industry and how aspiring artists can get a job. Lilly is a concept artist with ten years of experience and this book is the response to those questions.The coverage is quite comprehensive. Even though I'm not an aspiring concept artist, I still found the information to be very illuminating. This book is based on Lilly's experience rather than all on facts.The content covers things like what it takes to be a concept artist and what they actually do. Lilly provides an insider guide and shows you around the industry and how work actually gets done, and how the whole place functions. Its like following him like around the studio as he explains the job. He also talks about the daily life of a concept artist and gives an example of one of his good days and bad days.You'll also get tips on education, how to choose a school and what to study. There are self help tips on how to develop yourself artistically and technically, and how to create and present your portfolio.What I like about the book are the many examples and insider "secrets", like how you can get fired for leaking images, or posting work without permission, which is why it's so difficult to find game related art even on concept artists' websites. There are other miscellaneous things like how eating junk food will make you overweight, how people keep quiet when a video game flops, managing gossips and rumors, whether you're wasting your time and your parents money, talent vs hard work, internship. Everything is written in a no-nonsense and engaging manner and is brutally honest.Finally there are interviews with other selected well known concept artists such as Nicolas "Sparth" Bouvier, David Levy, Stephan Martiniere, Ben Mauro and Farzad Varahramyan. These guest artists will tell you their version of what it's like to be concept artists, and also provide useful tips and warnings. It's great to read about the different experiences.This is a highly insightful book. It's a 144-page paperback published by Design Studio Press.Recommended to all aspiring concept artists and students.(See more pictures of the book on my blog. Just visit my Amazon profile for the link.)
lots of information in this book. it's isn't about art or how to get better but it's all the questions you wish you could ask a pro about the business and stuff you wish they told you and prepared you for in school. and for those how are self taught this book becomes even more invaluable.truthfully I've been looking into concept art for a while now, ever since I got out of the military and I already have heard or read a lot of what is said here in other places. watching lectures and talks from universities and school from all over on youtube. but here its all really convenient to have it laid out for you in writing all in one place. for those who haven't been looking into this as long I have maybe this will at as a short cut.but even for me it did confirm a lot of what I here other concept artist say. and it's gonna be really helpful when I'm done with my collage courses. I really do recommend this book. not only cause the info in it has been confirmed by others in the business. But the online links and resources also have been a gold mine. this book is a great starting point to set you off on the right direction.
There are hundreds of beautiful books on Concept Art for video games, but virtually none that actually give you insight to the role of Concept Artist. Eliott Lilly is on the front lines, and knows his stuff. He does a great job giving artists clear, practical advice and strategies. The book layout and sequencing is outstanding. Also unique is Eliott's balanced presentation. Working in the industry isn't all bunny rabbits & rainbows, it can be really hard work in the midst of inordinate chaos. He gives you both sides of the coin while keeping things positive. A huge bonus are the interviews with his peers & mentors in the industry. This book is invaluable for students & up-and-comers exploring at a career as a concept artist, highly recommended!!
It should be called "The Big Bad Book of Doing a Portfolio" instead.Nontheless it is a great book, albeit a tad short in some aspects. It is more useful for kids fresh out of highschool or about to start their professional lifes, than for people already working as freelance artists or wanting to enter the concept art world from other illustration fields.The advices are on point and it can give you insight on how to point your resources to be closer to the concept art world.With all and all I'm happy I bought it.
Not only as a proud father but also as an instructor for 18 years at the School of Visual Arts, New York City.... I would recommend this book to any student who thinks they've got what it takes to enter the "Real World of Video Game Art". Eliott pulls no punches... it's real.... not for those who can't compete or deal with a few setbacks from time to time. You can make "crazy" money if you're good.... Eliott's really good... check your art out against his to get an idea as to what he was doing before, "CALL OF DUTY", "DOOM", "RAGE", "FEAR 3" and several other video games. There's also interviews with other professional "Concept Artists" that will give you an idea of how they got started and their experiences along the way.... very helpful!
I got this book because I have been studying on my own trying to get the skills necessary to become a concept artist.I have a long way to go but every little bit helps and this book really helped me understand what I am aiming for.This book has a lot of information you don't find in most art books or concept art books such as portfolio development and samples of portfolios, QA's from industry professionals regarding artist qualities and advice, organization tips, breakdown of a working concept artist's routine and more.I now know where I stand and how far I need to go and having that information is invaluable. If you are interested in production art, this will give you a very broad survey of the job and the skills necessary.
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